Archive for the ‘process’ Category



August 18th, 2010 | No Comments | filed under Hidden Place, process

A little still life set-up for the next piece for Hidden Place. The silver sphere (thanks, Rocky) is an HDR-probe that will be used to light a 3D model. Stay tuned!

makeshift studio

July 5th, 2010 | 2 Comments | filed under process

Here’s a quick rendering of a wolf mask for my new piece that’s in development right now:

3D sculpt

April 19th, 2010 | No Comments | filed under Hidden Place, process

The background plate was taken during a trip to Peru in November, 2009.

trees imported from Europe and Peruvian mud-soil

This is the original concept sketch (something that I rarely do). The idea of ancient insects and creatures preserved in amber for millions of years is exciting.

sketch 01

Photographing “amber” at home on a window sill. This hefty piece of material is actually resin. Thank you, Gale!

resin

Second sketch was done with quick untextured renders of 3D models to test placement and overall composition. To view some renders of insects form a previous post, click here.

sketch 02

Final composite ready to be taken into After Effects. This is my most complex piece to date, which I greatly enjoyed working on. Next step – building a housing for the monitor (or an animation box, as I like to call them). Stay tuned!

final composite

You can view the final animation here.

March 23rd, 2010 | 1 Comment | filed under Hidden Place, process

The Earth Will Know

A woman gave birth to a creature of the twilight, all splotched and bristly-skinned, which no one could seem to identify. The angakok said: “The Earth will know.” So they killed the creature and buried it in the ground, to learn what kind of thing it was. The ghost came back: a pretty little girl.

- Eskimo Folktale, retold by Lawrence Millman

3D model, © Stanislav Ginzburg

March 14th, 2010 | No Comments | filed under Hidden Place, process

Rainy weekend ZBrush sculpts for my next animation for Hidden Place.  Stay tuned!

© Stanislav Ginzburg, 2010

© Stanislav Ginzburg, 2010

© Stanislav Ginzburg, 2010

February 19th, 2010 | 1 Comment | filed under Hidden Place, process

for Hidden Place

January 21st, 2010 | No Comments | filed under Hidden Place, process

Creating realistic looking water and caustics in AE is not easy.  Two full days of endless tweaking and slider adjustments:

combination of various filters and masks

looking for a color palette for the final piece:

click to enlarge

Overall, I’m quite pleased; final will be posted shortly!

January 19th, 2010 | No Comments | filed under Hidden Place, process

composite is ready to be taken into AE:

...

January 18th, 2010 | No Comments | filed under Hidden Place, process

I’ve decided on three tentacles (top right) vs four or two:

click to enlarge

Here are final render passes ready to be taken into and composited in Photoshop (my favorite part of the process :)

click to enlarge

January 15th, 2010 | No Comments | filed under Hidden Place, process

Colorizing (polypainting) – my least favorite stage of the process.

WIP: click to enlarge

January 14th, 2010 | No Comments | filed under Hidden Place, process

...

January 13th, 2010 | No Comments | filed under Hidden Place, process

No, not done sculpting yet.  More tentacles and rough background placement:

click to enlarge

January 12th, 2010 | No Comments | filed under Hidden Place, process

finished sculpting; onto texturing…

finished ZBrush sculpt

January 12th, 2010 | No Comments | filed under Hidden Place, process

Here’s the second protagonist, inspired by Guanajuato mummies. The story of the whole piece itself is based on an Icelandic folktale (surprise!) about two outlaws. More details to follow.

ZBrush WIP

January 11th, 2010 | No Comments | filed under Hidden Place, process

This is a test render of one of the protagonists for my new animation piece that I’m currently working on for the Hidden Place. Stay tuned for more progress updates!

Zbrush render



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